过、嘚还恏ゝ 发表于 2014-7-5 03:28:41

CLEO4更新4.3.16

本帖最后由 过、嘚还恏ゝ 于 2014-7-5 03:34 编辑

   CLEO4更新了
   官网下载地址
   点击下载
http://tva1.sinaimg.cn/large/005AUVH3jw1ei1dp29w47j308q02cmxg.jpg


修复日记
       CLEO 4
--------------------
   Change Log

-- 4.3.16 --

* Fixed bugs with CLEO saves when saved scripts ended

-- 4.3.15 --

* Improvemed compatibility fix for opcodes 0AE1, 0AE2 and 0AE3 with incorrect find_next usage

-- 4.3.14 --

* Fixed 0AAA only returning custom scripts

* Fixed many things which use the 'SCM Block' or 'Mission Local Storage' space

* Fixed parameters being passed to script local storage instead of mission local storage through 0A94

* Fixed potential problems with iteration through the script queues (may cause rare and hard to trace bugs)

-- 4.3.13 --

* Fixed crashing when starting a new game after a game has already started with CLEO scripts installed

* Possibly fixed other issues with starting a game with CLEO scripts installed

-- 4.3.12.1 --

* Un-did the 'Scripts no longer load prematurely' fix as it caused scripts to not load certain circumstances (like before CLEO 4)

* Included 'cleo_text' folder in installation

-- 4.3.12 --

* Fixed string parameter skipping in 'SkipOpcodeParams' used by CLEO plugins

* 0AC8 now returns a NULL value to the output var if allocation failed (as it did before 4.3a)

* 0AC9 now checks the memory was allocated by 0AC8 before attempting to free it

* FXT references are now case insensitive (as they were before 4.3a)

* File operations now check the input handle isn't null (as it seems was the way before 4.3a)

* 'Loaded mission' status now reset on new/loaded game (as it was before 4.3a)

* Scripts no longer load prematurely (like before 4.3a)

* Resolved conflicts with other menu hooks such as 'HUME'

* Other minor tweaks

-- 4.3.11 --

* Fixed crash with 0ADA in scripts beginning with an opcode ending in '00'

-- 4.3.10 --

* Improvements to opcodes 0AE1, 0AE2 and 0AE3 - now loops around the pool even when the 'find_next' flag isn't used correctly

* Fixed 0AD2 not returning peds targetted with the mouse, while targetting with a pad worked


人生重来名 发表于 2014-7-5 07:21:57

真为最新?

黑虎雷龙 发表于 2014-7-5 07:38:42

赞你

対立の私 发表于 2014-7-5 09:00:39

Aynami 发表于 2014-7-5 10:28:45

很厉害的样子

NEST- 发表于 2014-7-5 10:30:38

官网都有,其实没必要发到虚拟来、、

ゞ{无~|~语、》 发表于 2014-7-5 10:41:21

路過

zqh9843 发表于 2014-7-5 14:04:11

已经用了一个月了,退出SA时的一直提示内存错误非常不爽。。。
稳定性和4.1.1没什么差距

__________大飞w 发表于 2014-9-14 09:50:31

            现在最新?{:7_189:}

旧伤__-Too_hard 发表于 2014-10-10 13:19:00

修复日记
      CLEO4
--------------------
      更改日志

- 4.3.16 -

*修正错误与CLEO保存时保存脚本结束

- 4.3.15 -

*为操作码0AE1,0AE2和0AE3不正确的find_next使用Improvemed兼容性修补程序

- 4.3.14 -

*修正0AAA只返回自定义脚本

*修正了使用“供应链管理模块”或“使命本地存储”空间,很多东西

*修正参数传递给脚本的本地存储,而不是使命本地存储,通过0A94

*与迭代通过脚本队列固定潜在的问题(可能会造成罕见的,难以跟踪的错误)

- 4.3.13 -

*修正了开始一个新游戏的时候后一场比赛已经开始安装CLEO的脚本崩溃

*可能固定等问题与开始游戏安装CLEO的脚本

- 4.3.12.1 -

因为它导致脚本无法加载某些情况下,*取消做了“脚本不再负荷过早”修复(如CLEO的4前)

*安装包括“cleo_text”文件夹中

- 4.3.12 -

*修正字符串参数在跳跃“SkipOpcodeParams”使用CLEO的插件

*0AC8现在返回一个NULL值,如果分配失败输出VAR(因为它4.3A以前一样)

*0AC9现在检查内存试图释放之前分配的0AC8

* FXT引用现在不区分大小写(因为他们是4.3A前)

*文件的操作,现在检查输入句柄不为空(因为它似乎是4.3A前的样子)

*“加载任务”状态,现在重置新/加载游戏(因为它是4.3A前)

*脚本不再过早负载(如4.3A前)

*与其他菜单挂钩,如“休谟的解决冲突

*其他小的调整

- 4.3.11 -

*与0ADA在脚本中固定崩溃开始,在“00”结尾的码

- 4.3.10 -

*改进操作码0AE1,0AE2和0AE3 - 现在周围循环,甚至当'find_next'标志未正确使用游泳池

*修正0AD2没有返回的PED为对象,用鼠标,一边用垫,对象工作

朽木自雕 发表于 2014-10-10 14:16:18

和以前的CLEO4有啥区别,原谅我看不懂英文,

唉,不久 发表于 2014-11-22 16:41:28

毫无节操

12512840400 发表于 2014-12-5 11:30:59

为什么每次退出游戏时都要提示内存什么什么的真烦!!!

12512840400 发表于 2014-12-5 11:31:51

还有,现在的人们都还玩gtasa吗爱玩的加我qq 1251284040

初晨丶 发表于 2015-1-29 19:29:26

楼主下载地址在哪呢 怎么没看到。。。
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